Welcome to My Blog

Welcome to My Blog

Friday, February 25, 2011

PC GAMES FREE : Need for Speed: Hot Pursuit 2



Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed (NFS) title from EA Black Box, and the first Need For Speed for the sixth generation of consoles. In 2003, the game was awarded Console Racing Game of the Year[1] at the 6th Annual Interactive Achievement Awards.
Overview
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts.
The game allows players to play as the police, where the goal is to arrest speeders. A variety of methods may be used to arrest a speeder, including ramming, calling for assistance (backup) by other police cars and utilizing spike strips to immobilize a speeding vehicle. The "Hot Pursuit" mode is less realistic than preceding versions of NFS, as it is possible to arrest a speeder by lightly ramming them often enough. However, it is more realistic for the PS2. However, in timed races it is more effective to use less time-consuming, actual police tactics, such as spinning the offending driver.

Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to NFS III, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, NFS:HP2 tracks have significantly less variation.
For the multiplayer mode of the PC version, players can host a game server for local area network (LAN) or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. There is one race however on the Playstation 2 version, with a Ferrari, in which the player drives with this in-car view.
Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by Black Box Games in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses.
Most cars were available twice, one version being stock with stock paints available, the other version having a special chameleon paintjob and usually darkpainted rims. Cars lost many features compared to the previous games, especially on the PC-version which is sometimes considered as an unfinished port. Features that disappeared include activating headlights and switching to a view inside the car. On the Playstation 2 version there was one race however, which had to be done with the 'dashboardview', in a Ferrari. The damagemodel on the cars was not working correctly, some cars got damaged easier than other ones. For the PC-version, one could change values in the textfiles of the cars to get more damage easier, but also to get more paints or change the properties of existing paints.

to download :
DOWNLOAD NFS HP 

PASSWORD : http://snesorama.us

No comments:

Post a Comment